From 4625b36b924dcf45cb9c47ec3ef7e47017b7f12f Mon Sep 17 00:00:00 2001 From: "theo@manjaro" Date: Sat, 20 Nov 2021 22:09:48 +0100 Subject: [PATCH] Fixed landing when passing trough a semi solid --- gamedata/objects/combat/player.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamedata/objects/combat/player.py b/gamedata/objects/combat/player.py index 5a03663..67439d7 100644 --- a/gamedata/objects/combat/player.py +++ b/gamedata/objects/combat/player.py @@ -146,7 +146,7 @@ class Player(Movable): self.leaptimer = self.leapmaxtimer self.candash = True self.canfastfall = True - if self.verspd!=0: + if self.verspd!=0 and abs(self.verspd)/self.verspd==abs(self.gravityway)/self.gravityway: self.sprite=self.spritelanding self.landingtimer = self.maxlandtime if self.fastfall: