Enable devs to try every levels
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01cfa1ddfc
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@ -95,6 +95,7 @@ class Game():
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self.globals["hitpose"] = False
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self.globals["hitpose"] = False
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self.globals["finishedlevels"] = [] # Levels where the player went to the end
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self.globals["finishedlevels"] = [] # Levels where the player went to the end
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self.globals["completedlevels"] = [] # Levels where the player kicked all non-respawnable ennemies
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self.globals["completedlevels"] = [] # Levels where the player kicked all non-respawnable ennemies
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self.globals["allunlocked"] = True
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self.scaleCamera()
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self.scaleCamera()
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settings = {"sfx":1,"bgm":1}
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settings = {"sfx":1,"bgm":1}
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@ -54,7 +54,7 @@ class Levels(BaseObject):
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if not self.moving and not self.launched:
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if not self.moving and not self.launched:
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if self.game.inputs["keys"]["right"]["timer"]>0:
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if self.game.inputs["keys"]["right"]["timer"]>0:
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if "Level "+str(self.cursor+1) in self.game.globals["finishedlevels"]:
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if "Level "+str(self.cursor+1) in self.game.globals["finishedlevels"] or self.game.globals["allunlocked"]:
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self.cursor+=1
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self.cursor+=1
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self.flip = False
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self.flip = False
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if self.game.inputs["keys"]["left"]["timer"]>0:
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if self.game.inputs["keys"]["left"]["timer"]>0:
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