Fixed balloons hitboxes
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@ -10,6 +10,7 @@ class Balloon(Ennemy):
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self.deadsprite = game.sprite_lib["balloon/broke.png"]
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self.rect[2],self.rect[3] = self.sprites[0].get_size()
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self.rect[3]*=0.6
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self.spriteindex = 0
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self.animspeed = 2
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