diff --git a/gamedata/objects/combat/player.py b/gamedata/objects/combat/player.py index 0e4c123..ce040b8 100644 --- a/gamedata/objects/combat/player.py +++ b/gamedata/objects/combat/player.py @@ -19,7 +19,7 @@ class Player(Movable): self.controlled = True - self.fastfallmargin = 2 + self.fastfallmargin = 3 self.playerid = 0 self.teamid = self.playerid @@ -137,7 +137,7 @@ class Player(Movable): self.rect.bottom = semi.top+1 falled = True if not falled: # Check for fastfall - if self.canfastfall and abs(self.verspd) <= self.fastfallmargin and not self.onground: + if self.canfastfall and not self.onground: self.verspd = self.maxgravity/5*self.gravityway self.canfastfall = False