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@ -138,12 +138,11 @@ class Game():
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if self.gameloop: # Si j'ai une boucle de jeu, la lancer
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self.gameloop.step(self) # La logique de la boucle
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self.gameloop.draw(self) # L'affichage de la boucle
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self.clock.tick(self.fps)
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if self.scene :
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self.scene(self)
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self.scene = False
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pygame.display.update() # Mettre à jour l'affichage
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self.clock.tick(self.fps)
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def init_inputs(self):
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