diff --git a/gamedata/maps/Level 1/background0.png b/gamedata/maps/Level 1/background0.png index eae59e8..9d30411 100644 Binary files a/gamedata/maps/Level 1/background0.png and b/gamedata/maps/Level 1/background0.png differ diff --git a/gamedata/maps/Level 1/background1.png b/gamedata/maps/Level 1/background1.png index 2cf88d1..90eec8f 100644 Binary files a/gamedata/maps/Level 1/background1.png and b/gamedata/maps/Level 1/background1.png differ diff --git a/gamedata/maps/Level 1/background2.png b/gamedata/maps/Level 1/background2.png index 5f53a92..1d727c0 100644 Binary files a/gamedata/maps/Level 1/background2.png and b/gamedata/maps/Level 1/background2.png differ diff --git a/gamedata/maps/Level 1/background3.png b/gamedata/maps/Level 1/background3.png index 40197fa..2817c74 100644 Binary files a/gamedata/maps/Level 1/background3.png and b/gamedata/maps/Level 1/background3.png differ diff --git a/gamedata/maps/Level 1/background4.png b/gamedata/maps/Level 1/background4.png new file mode 100644 index 0000000..82d30f5 Binary files /dev/null and b/gamedata/maps/Level 1/background4.png differ diff --git a/gamedata/objects/ingame/tileset.py b/gamedata/objects/ingame/tileset.py index d32496f..9ed7b2e 100644 --- a/gamedata/objects/ingame/tileset.py +++ b/gamedata/objects/ingame/tileset.py @@ -58,7 +58,7 @@ class TilesetRenderer(BaseObject): height = bg.get_height() nbs = self.game.globals["cameraw"]/width lastoffset = self.rect[1]+(self.bgoffset-self.game.globals["cameray"])*ratio - for i in range(round(nbs+0.5)): + for i in range(round(max(nbs+0.5,2))): self.game.window.blit(bg,[(-self.game.globals["camerax"]*ratio)%width+(i-1)*width,lastoffset]) # Draw filler if self.level["filler"]: