diff --git a/gamedata/objects/combat/tileset.py b/gamedata/objects/combat/tileset.py index 8d7e695..be57223 100644 --- a/gamedata/objects/combat/tileset.py +++ b/gamedata/objects/combat/tileset.py @@ -27,8 +27,8 @@ class TilesetRenderer(BaseObject): self.rects = [] self.semirects = [] self.layers = [] - self.spawns = [[self.game.DISPLAY_WIDTH//2,self.game.DISPLAY_HEIGHT//2]] # Valeur par défaut - spawnlists = {"Spawns":self.spawn} + self.spawns = [] + spawnlists = {"Spawns":self.spawns} if "layers" in json.keys() and type(json["layers"]).__name__=="list": solidlayer = False for layer in json["layers"]: @@ -37,8 +37,6 @@ class TilesetRenderer(BaseObject): if layer["name"] == "Solids" and "entities" in layer.keys() : # Je trouve les collisions solidlayer = layer elif layer["name"] == "Spawns" and "entities" in layer.keys() : # Je trouve les spawns - if len(layer["entities"])>0: - self.spawns = [] # J'enlève la valeur par défaut for entity in layer["entities"]: x,y = entity["x"],entity["y"] w,h = layer["gridCellWidth"],layer["gridCellHeight"]