Passage à travers les semi plateformes
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parent
2019416980
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5f4d490f07
@ -57,6 +57,14 @@ class Player(BaseObject):
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self.move(0,self.stepsize)
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self.move(0,self.stepsize)
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else:
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else:
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self.move(hor*self.speed*self.game.dt,self.vertical*self.game.dt)
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self.move(hor*self.speed*self.game.dt,self.vertical*self.game.dt)
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# Je passe en dessous des semi-plateformes
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if not self.checkcollisions(0,1,semi=False):
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semi = self.checkcollisions(0,1,classic=False)
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if semi!=self.checkcollisions(0,0,classic=False) and semi:
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if keys["down"]["timer"]==1:
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self.rect.bottom = semi.top+1
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self.game.globals["camerax"] = self.rect.center[0]-self.game.globals["cameraw"]/2
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self.game.globals["camerax"] = self.rect.center[0]-self.game.globals["cameraw"]/2
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self.game.globals["cameray"] = self.rect.center[1]-self.game.globals["camerah"]/2
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self.game.globals["cameray"] = self.rect.center[1]-self.game.globals["camerah"]/2
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@ -106,16 +114,17 @@ class Player(BaseObject):
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ver-=diffy
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ver-=diffy
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self.rect[1]+=diffy
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self.rect[1]+=diffy
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def checkcollisions(self,offx,offy):
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def checkcollisions(self,offx,offy,classic=True,semi=True):
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temprect = self.rect.copy()
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temprect = self.rect.copy()
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temprect[0]+=offx
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temprect[0]+=offx
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temprect[1]+=offy
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temprect[1]+=offy
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result = False
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result = False
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for rect in self.collisionrects:
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if classic:
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if temprect.colliderect(rect):
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for rect in self.collisionrects:
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result = rect
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if temprect.colliderect(rect):
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break
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result = rect
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if not result:
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break
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if not result and semi:
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for rect in self.semirects:
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for rect in self.semirects:
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if self.rect.bottom<=rect.top:
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if self.rect.bottom<=rect.top:
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if temprect.colliderect(rect):
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if temprect.colliderect(rect):
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