Fixed FPS ( at 60 )

This commit is contained in:
theo@manjaro 2021-11-22 16:30:37 +01:00
parent f14339a6e7
commit 732e5488b9
1 changed files with 4 additions and 2 deletions

View File

@ -15,6 +15,8 @@ class Game():
pygame.init()
pygame.mixer.init()
self.fps = 60
font = "gamedata/font.ttf"
self.fontfile = pygame.font.Font(font,25)
self.fontfilesmall = pygame.font.Font(font,18)
@ -125,7 +127,7 @@ class Game():
def game_loop(self):
self.dt = time.time()-self.pasttime
self.dt = 1/self.fps
self.elapsedtime += self.dt
self.pasttime = time.time()
@ -134,7 +136,7 @@ class Game():
if self.gameloop: # Si j'ai une boucle de jeu, la lancer
self.gameloop.step(self) # La logique de la boucle
self.gameloop.draw(self) # L'affichage de la boucle
self.clock.tick(120)
self.clock.tick(self.fps)
if self.scene :
self.scene(self)
self.scene = False