Removed music duplicates
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41ab3722fc
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a7a147f65d
@ -36,7 +36,6 @@ class Game():
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mapdico["backgrounds"] = []
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mapdico["backgrounds"] = []
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mapdico["data"] = None
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mapdico["data"] = None
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mapdico["filler"] = None
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mapdico["filler"] = None
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mapdico["bgm"] = None
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mapdico["tilesets"] = {}
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mapdico["tilesets"] = {}
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scanner = os.scandir(path=mapfolder)
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scanner = os.scandir(path=mapfolder)
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for i in scanner: # Je check tout les fichiers du dossier
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for i in scanner: # Je check tout les fichiers du dossier
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@ -51,10 +50,6 @@ class Game():
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mapdico["filler"] = pygame.image.load(i.path).convert_alpha()
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mapdico["filler"] = pygame.image.load(i.path).convert_alpha()
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else:
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else:
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mapdico["tilesets"][i.name] = pygame.image.load(i.path).convert_alpha()
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mapdico["tilesets"][i.name] = pygame.image.load(i.path).convert_alpha()
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if len(name)==7:
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if name.startswith("bgm"):
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if name.endswith(".wav") or name.endswith(".ogg") or name.endswith(".mp3"):
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mapdico["bgm"] = pygame.mixer.Sound(i.path)
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except:
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except:
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self.log("Erreur",mapfolder,name,"Fichier invalide")
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self.log("Erreur",mapfolder,name,"Fichier invalide")
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if name=="map.json":
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if name=="map.json":
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@ -97,6 +92,7 @@ class Game():
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self.globals["completedlevels"] = [] # Levels where the player kicked all non-respawnable ennemies
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self.globals["completedlevels"] = [] # Levels where the player kicked all non-respawnable ennemies
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self.globals["speedrunlevels"] = [] # Levels where the player finished fast enough
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self.globals["speedrunlevels"] = [] # Levels where the player finished fast enough
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self.globals["allunlocked"] = True
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self.globals["allunlocked"] = True
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self.globals["bgms"] = ["city.ogg","docks.ogg","isle.ogg","isle.ogg","docks.ogg","city.ogg"]
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self.init_inputs()
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self.init_inputs()
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self.scaleCamera()
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self.scaleCamera()
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@ -80,9 +80,10 @@ class TilesetRenderer(BaseObject):
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self.spikes = []
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self.spikes = []
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self.layers = []
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self.layers = []
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self.spawns = []
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self.spawns = []
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self.bgm = level["bgm"]
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self.bgm = None
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if "levelname" in self.game.globals.keys():
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self.bgm = self.game.sound_lib["bgm/"+self.game.globals["bgms"][self.game.globals["levelname"]]]
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if self.bgm:
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if self.bgm:
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self.bgm.set_volume(self.game.globals["bgmvolume"])
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self.bgm.play(-1)
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self.bgm.play(-1)
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spawnlists = {"Spawns":self.spawns}
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spawnlists = {"Spawns":self.spawns}
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ennemies = {"Robot":Robot,"Crate":Crate,"Balloon":Balloon,"Spring":Spring,"WaterChange":WaterChange,"Levels":Levels,"End":EndFlag,"TrashBag":TrashBag,"Ripple":Ripple,"Squid":Squid,"Shooter":Shooter}
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ennemies = {"Robot":Robot,"Crate":Crate,"Balloon":Balloon,"Spring":Spring,"WaterChange":WaterChange,"Levels":Levels,"End":EndFlag,"TrashBag":TrashBag,"Ripple":Ripple,"Squid":Squid,"Shooter":Shooter}
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