Changed stomp effect
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a149933b28
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@ -54,6 +54,8 @@ class Ennemy(Movable):
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else:
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else:
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direction = -1
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direction = -1
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self.player.verspd = self.player.gravity/3*direction
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self.player.verspd = self.player.gravity/3*direction
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if not self.player.fastfall:
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self.player.canfastfall = True
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self.player.upcombo()
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self.player.upcombo()
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elif self.respawn:
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elif self.respawn:
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@ -138,7 +138,8 @@ class Player(Movable):
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if self.fastfall:
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if self.fastfall:
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self.fastfall = 0
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self.fastfall = 0
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# Spawns dust
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# Spawns dust
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self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1]+self.rect[3]/2*self.gravityway,fps=25)
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self.game.addParticle(self.dustparticles,self.rect.right+4,self.rect.center[1]+self.rect[3]/2*self.gravityway,fps=25)
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self.game.addParticle(self.dustparticles,self.rect.left-4,self.rect.center[1]+self.rect[3]/2*self.gravityway,fps=25)
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if self.verspd!=0:
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if self.verspd!=0:
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self.sprite=self.spritelanding
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self.sprite=self.spritelanding
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self.landingtimer = self.maxlandtime
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self.landingtimer = self.maxlandtime
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