From a974acd908dd9dac2d0013d5f425e0237704f0cd Mon Sep 17 00:00:00 2001 From: "theo@manjaro" Date: Wed, 24 Nov 2021 07:47:16 +0100 Subject: [PATCH] Camera shake on death/hit --- gamedata/objects/ingame/player.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/gamedata/objects/ingame/player.py b/gamedata/objects/ingame/player.py index 5131207..42741f0 100644 --- a/gamedata/objects/ingame/player.py +++ b/gamedata/objects/ingame/player.py @@ -218,6 +218,8 @@ class Player(Movable): super().step() # Actually move if self.rect.center[1]>self.game.globals["cameray"]+self.game.globals["camerah"]: self.die() + self.game.globals["scamerax"] = 4 + self.game.globals["scameray"] = 4 # Updated hitrect self.hitrect[0] = self.rect.center[0]-self.hitrect[2]/2 offset = 0 @@ -291,6 +293,8 @@ class Player(Movable): self.horkb = hor self.verkb = ver self.canfastfall = True + self.game.globals["scamerax"] = 4 + self.game.globals["scameray"] = 4 if resetcombo: self.combo = 0 self.hurtsfx.play()