Ennemies respawn

This commit is contained in:
theo@manjaro 2021-11-17 15:30:46 +01:00
parent 1c25591197
commit d452a015da
2 changed files with 55 additions and 37 deletions

View File

@ -8,10 +8,16 @@ class Ennemy(Movable):
self.player = None self.player = None
self.respawnmargin = 30
self.respawn = True
self.dead = False
self.dustparticles = game.getSpriteDir("particles/dust/") self.dustparticles = game.getSpriteDir("particles/dust/")
def step(self): def step(self):
if not self.dead:
super().step() super().step()
# Check for collision with player # Check for collision with player
if not self.player: if not self.player:
@ -20,8 +26,7 @@ class Ennemy(Movable):
if self.player.canhit: if self.player.canhit:
if self.rect.colliderect(self.player.hitrect): if self.rect.colliderect(self.player.hitrect):
# Die # Die
self.game.gameloop.delid(self.id) self.dead = True
# Add particles # Add particles
self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1]) self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1])
# Boost the player vertically # Boost the player vertically
@ -31,3 +36,12 @@ class Ennemy(Movable):
else: else:
direction = -1 direction = -1
self.player.verspd = self.player.gravity/3*direction self.player.verspd = self.player.gravity/3*direction
elif self.respawn:
if self.rect.center[0] < self.game.globals["camerax"]-self.respawnmargin:
self.dead = False # Respawn
if self.rect.center[0] > self.game.globals["camerax"]+self.game.globals["cameraw"]+self.respawnmargin:
self.dead = False # Respawn
else:
self.game.gameloop.delid(self.id)

View File

@ -31,6 +31,8 @@ class Robot(Ennemy):
def step(self): def step(self):
if not self.dead:
# Flipping vertically # Flipping vertically
if self.water and self.rect.center[1]>self.water.rect[1]: if self.water and self.rect.center[1]>self.water.rect[1]:
self.gravityway = -1 self.gravityway = -1
@ -49,12 +51,14 @@ class Robot(Ennemy):
self.horspd = self.walkingway*self.speed*self.game.dt*speedmult self.horspd = self.walkingway*self.speed*self.game.dt*speedmult
self.verspd = self.gravityway*self.falling*self.game.dt self.verspd = self.gravityway*self.falling*self.game.dt
self.spriteindex += self.speed*self.game.dt*0.15
super().step() # Actually move super().step() # Actually move
self.spriteindex += self.speed*self.game.dt*0.15
def draw(self): def draw(self):
if not self.dead:
self.sprite = self.sprites[int(self.spriteindex)%len(self.sprites)] self.sprite = self.sprites[int(self.spriteindex)%len(self.sprites)]
drawnsprite = self.game.pygame.transform.flip(self.sprite,self.walkingway==-1,self.gravityway==-1) drawnsprite = self.game.pygame.transform.flip(self.sprite,self.walkingway==-1,self.gravityway==-1)
self.game.window.blit(drawnsprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]]) self.game.window.blit(drawnsprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])