Restrict the water's size to the camera's
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@ -8,7 +8,7 @@ class Water(BaseObject):
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y = self.tileset.spawns[0].center[1]+game.globals["camerah"]/2
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self.destinationy = y
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super().__init__(0,y,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT)
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super().__init__(0,y,game,game.globals["cameraw"],game.globals["camerah"])
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self.speed = 10
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