Affichage des tiles
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78f015a082
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@ -14,7 +14,7 @@
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"gridCellHeight": 16,
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"gridCellHeight": 16,
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"gridCellsX": 20,
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"gridCellsX": 20,
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"gridCellsY": 15,
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"gridCellsY": 15,
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"tileset": "Base",
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"tileset": "base.png",
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"dataCoords2D": [
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"dataCoords2D": [
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[
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[
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[-1],
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[-1],
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@ -10,27 +10,41 @@ class TilesetRenderer(BaseObject):
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self.tileh = 64
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self.tileh = 64
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self.level = game.levels_lib[mapfoldername]
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self.level = game.levels_lib[mapfoldername]
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self.reinit_rects(self.level)
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self.reinit(self.level)
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def draw(self):
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def draw(self):
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for i in self.rects:
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for layer in self.layers:
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self.game.pygame.draw.rect(self.game.window,[255,0,0],(i[0:4]))
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self.game.window.blit(layer["surface"],(layer["offsets"]))
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def reinit_rects(self,level):
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def reinit(self,level):
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json = level["data"]
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json = level["data"]
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name = level["name"]
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name = level["name"]
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self.rects = []
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self.rects = []
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if "layers" in json.keys():
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self.layers = []
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if "layers" in json.keys() and type(json["layers"]).__name__=="list":
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solidlayer = False
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solidlayer = False
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for layer in json["layers"]:
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for layer in json["layers"]:
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try:
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try:
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if layer["name"] == "Solids" and "entities" in layer.keys() :
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if layer["name"] == "Solids" and "entities" in layer.keys() : # Je trouve les collisions
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solidlayer = layer
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solidlayer = layer
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break
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else: # J'ajoute un layer de tiles
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tileset = level["tilesets"][layer["tileset"]]
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tilew,tileh = layer["gridCellWidth"],layer["gridCellHeight"]
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tileoffx,tileoffy = layer["offsetX"],layer["offsetY"]
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nbtilesx,nbtilesy = layer["gridCellsX"],layer["gridCellsY"]
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storedlayer = {"offsets":[tileoffx,tileoffy]}
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surface = self.game.pygame.Surface((tilew*nbtilesx,tileh*nbtilesy),flags=self.game.pygame.SRCALPHA)
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for y in range(len(layer["dataCoords2D"])):
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for x in range(len(layer["dataCoords2D"][y])):
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coords = layer["dataCoords2D"][y][x]
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if len(coords)>1:
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areatocopy = [coords[0]*tilew,coords[1]*tileh,tilew,tileh]
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surface.blit(tileset,(x*tilew,y*tileh),area=areatocopy)
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storedlayer["surface"] = surface
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self.layers.append(storedlayer)
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except:
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except:
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self.game.log("Erreur",name,"Les layers sont invalides")
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self.game.log("Erreur",name,"Les layers sont invalides")
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if solidlayer:
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if solidlayer: # Je crée les collisions
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if "gridCellWidth" in solidlayer.keys() and "gridCellHeight" in solidlayer.keys():
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if "gridCellWidth" in solidlayer.keys() and "gridCellHeight" in solidlayer.keys():
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self.solidtilew = solidlayer["gridCellWidth"]
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self.solidtilew = solidlayer["gridCellWidth"]
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self.solidtileh = solidlayer["gridCellHeight"]
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self.solidtileh = solidlayer["gridCellHeight"]
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