from gamedata.objects.ingame.player import Player from gamedata.objects.ingame.tileset import TilesetRenderer from gamedata.objects.ingame.water import Water from gamedata.objects.results import Results from gamedata.objects.cinematic import Cinematic from gamedata.objects.endcinematic import EndCinematic def ingame(game,level="Level 2"): game.globals["camerax"] = 0 game.globals["cameray"] = 0 game.gameloop.reinit() tileset = TilesetRenderer(0,0,game,level) game.gameloop.summon(tileset) water = Water(game) game.gameloop.summon(water) p1 = Player(game) game.gameloop.summon(p1) def overworld(game): game.globals["camerax"] = 0 game.globals["cameray"] = 0 game.gameloop.reinit() tileset = TilesetRenderer(0,0,game,"Overworld") game.gameloop.summon(tileset) def boot(game): game.scaleCamera(416,234) c = Cinematic(game) game.gameloop.summon(c) def end(game): game.gameloop.reinit() c = EndCinematic(game) game.gameloop.summon(c)