from gamedata.objects.ingame.ennemies.ennemy import Ennemy class Crate(Ennemy): def __init__(self,*args): super().__init__(*args) self.sprite = self.game.sprite_lib["crate/crate.png"] self.deadsprite = self.game.sprite_lib["crate/broke.png"] self.size = self.sprite.get_size() self.rect[2],self.rect[3] = self.size self.canhit = False # Add his own rects to the solid list self.collisionrects.append(self.rect) def step(self): super().step() if self.dead: # Remove his own solid self.rect[2],self.rect[3] = 0,0 else: self.rect[2],self.rect[3] = self.size def draw(self): if not self.dead: self.game.window.blit(self.sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])