from gamedata.objects.ingame.ennemies.ennemy import Ennemy class WaterChange(Ennemy): def __init__(self,*args): super().__init__(*args) self.rect[2] = self.tileset.tilew self.rect[3] = self.tileset.tileh self.canhit = False self.candie = False self.objective = self.nodes[0]["y"]+8 self.speed = self.customvalues["Speed"] def step(self): super().step() if self.rect.colliderect(self.player.rect): self.water.destinationy = self.objective self.water.speed = self.speed def draw(self): pass