from gamedata.objects.ingame.ennemies.ennemy import Ennemy class TrashBag(Ennemy): def __init__(self,*args): super().__init__(*args) self.sprite = self.game.sprite_lib["trash.png"] self.deadsprite = self.sprite self.rect[2],self.rect[3] = self.sprite.get_size() self.respawn = False self.canhit = False self.game.globals["totaltrashes"]+=1 def deadtrigger(self): self.game.globals["trashes"]+=1