from gamedata.objects.base import BaseObject class Info(BaseObject): def __init__(self,game,message,color=[255]*3,temps=1): super().__init__(0,0,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT) self.timer = game.lib.Timer(temps) self.depth = 999 self.txtSurface = game.fontfilebig.render(message,False,color) self.blackSurface = game.pygame.Surface((game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT)) self.blackSurface.fill([0]*3) self.blackSurface.set_alpha(100) def step(self): game = self.game self.timer.tick(game.dt) if self.timer.getloops()>1: game.gameloop.delid(self.id) def draw(self): game = self.game self.txtSurface.set_alpha(255) self.blackSurface.set_alpha(255) if self.timer.getloops()==1: alpha = min(1,self.timer.getratio()) self.txtSurface.set_alpha(alpha*100) self.blackSurface.set_alpha(alpha*255) game.window.blit(self.blackSurface,[0,0]) game.lib.drawcenter(game,self.txtSurface,game.DISPLAY_WIDTH/2,game.DISPLAY_HEIGHT/2)