67 lines
2.5 KiB
Python
67 lines
2.5 KiB
Python
from gamedata.objects.ingame.ennemies.ennemy import Ennemy
|
|
from gamedata.objects.transition import Transition
|
|
|
|
class EndFlag(Ennemy):
|
|
|
|
def __init__(self,*args):
|
|
|
|
super().__init__(*args)
|
|
|
|
self.blueflags = self.game.getSpriteDir("flags/blue/")
|
|
self.greenflags = self.game.getSpriteDir("flags/green/")
|
|
|
|
self.confettis = {}
|
|
self.confettiscolors = ["red","blue","yellow"]
|
|
for i in self.confettiscolors:
|
|
self.confettis[i] = self.game.getSpriteDir("particles/confetti/"+i+"/")
|
|
self.sprites = self.blueflags
|
|
|
|
self.depth = -1
|
|
|
|
self.spriteindex = 0
|
|
self.animspeed = 10
|
|
|
|
self.rect[2],self.rect[3] = self.sprites[0].get_size()
|
|
|
|
self.candie = False
|
|
self.canhit = False
|
|
|
|
self.endtimer = self.game.lib.Timer(0.5)
|
|
self.ended = False
|
|
|
|
self.sfx = self.game.sound_lib["sfx/win.wav"]
|
|
|
|
def step(self):
|
|
|
|
super().step()
|
|
self.spriteindex+=self.animspeed*self.game.dt
|
|
|
|
if self.player:
|
|
if self.player.rect.colliderect(self.rect):
|
|
self.sprites = self.greenflags
|
|
self.player.canmove = False
|
|
if not self.ended:
|
|
self.ended = True
|
|
nb = 30
|
|
for i in range(nb):
|
|
color = self.game.lib.choice(self.confettiscolors)
|
|
sprites = self.confettis[color]
|
|
velx = self.game.lib.randint(-1,1)
|
|
vely = self.game.lib.randint(-5,-4)/3
|
|
steps = 5
|
|
offsetx = self.game.lib.randint(-10*steps,10*steps)/(steps)
|
|
offsety = self.game.lib.randint(-5,5)
|
|
self.game.addParticle(sprites,self.rect.center[0]+offsetx,self.rect.center[1]+offsety,velx=velx,vely=vely,modvely=0.1,fps=2)
|
|
if not self.game.globals["levelname"] in self.game.globals["finishedlevels"]:
|
|
self.game.globals["finishedlevels"].append(self.game.globals["levelname"])
|
|
self.sfx.play()
|
|
|
|
if self.ended:
|
|
if self.endtimer.tick(self.game.dt):
|
|
t = Transition(self.game)
|
|
self.game.gameloop.summon(t)
|
|
|
|
def draw(self):
|
|
sprite = self.sprites[int(self.spriteindex)%len(self.sprites)]
|
|
self.game.window.blit(sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])
|