34 lines
1.1 KiB
Python
34 lines
1.1 KiB
Python
from gamedata.objects.ingame.ennemies.ennemy import Ennemy
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class Balloon(Ennemy):
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def __init__(self,*args):
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super().__init__(*args)
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self.sprites = self.game.getSpriteDir("balloon/")
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self.deadsprite = self.game.sprite_lib["balloon/broke.png"]
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self.rect[2],self.rect[3] = self.sprites[0].get_size()
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self.rect[3]*=0.6
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self.spriteindex = 0
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self.animspeed = 2
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self.flip = False
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self.canhit = False
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def step(self):
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super().step()
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self.spriteindex+=self.animspeed*self.game.dt
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self.sprite = self.sprites[int(self.spriteindex)%len(self.sprites)]
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self.flip = self.player.rect.center[0]>self.rect.center[0]
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def draw(self):
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if not self.dead:
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index = int(self.spriteindex)%len(self.sprites)
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veroffset = [0,2,0,-2][index]
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sprite = self.game.pygame.transform.flip(self.sprite,self.flip,False)
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self.game.window.blit(sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]+veroffset])
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