29 lines
925 B
Python
29 lines
925 B
Python
from gamedata.objects.combat.movable import Movable
|
|
|
|
class Ennemy(Movable):
|
|
|
|
def __init__(self,x,y,game,nodes=None):
|
|
|
|
super().__init__(game,x,y)
|
|
|
|
self.player = None
|
|
|
|
def step(self):
|
|
|
|
super().step()
|
|
# Check for collision with player
|
|
if not self.player:
|
|
self.player = next(iter(self.game.gameloop.findname("Player")),None)
|
|
else:
|
|
if self.player.canhit:
|
|
if self.rect.colliderect(self.player.hitrect):
|
|
# Die
|
|
self.game.gameloop.delid(self.id)
|
|
# Boost the player vertically
|
|
if not self.player.fastfall:
|
|
if self.player.rect[1]>self.rect[1]:
|
|
direction = 1
|
|
else:
|
|
direction = -1
|
|
self.player.verspd = self.player.gravity/3*direction
|