Overflown/gamedata/objects/combat/player.py

114 lines
3.3 KiB
Python

from gamedata.objects.base import BaseObject
class Player(BaseObject):
def __init__(self,x,y,game):
self.sprite = game.sprite_lib["icon.png"]
super().__init__(x,y,game,self.sprite.get_width(),self.sprite.get_height())
tileset = game.gameloop.findname("TilesetRenderer")[0]
self.grid = tileset.collisiongrid
self.tilew = tileset.tilew
self.tileh = tileset.tileh
self.speed = 300
self.gravity = 1500
self.maxgravity = 800
self.jump = -600
self.vertical = self.maxgravity
self.collisionrects = self.getrects()
self.hrest = 0
self.vrest = 0
def step(self):
keys = self.game.inputs["keys"]
hor=keys["right"]["pressed"]-keys["left"]["pressed"]
# Si je suis sur le sol
self.onground = False
if self.checkcollisions(0,1):
self.onground = True
self.vertical=0
else:
self.vertical+=self.gravity*self.game.dt
self.vertical = min(self.maxgravity,self.vertical)
self.jumped = False
if self.onground:
if 0<keys["up"]["timer"]<=3:
self.vertical = self.jump
self.jumped = True
self.move(hor*self.speed*self.game.dt,self.vertical*self.game.dt)
if self.jumped:
print(self.vertical*self.game.dt)
def getrects(self):
result = []
for y in range(len(self.grid)):
for x in range(len(self.grid[y])):
if self.grid[y][x]>0:
result.append(self.game.pygame.Rect([x*self.tilew,y*self.tileh,self.tilew,self.tileh]))
return result
def move(self,movex,movey):
hstoped = False
hor = int(movex+self.hrest)
self.hrest = movex+self.hrest-hor
while abs(hor)>0:
if hor>=self.tilew:
diffx = self.tilew
elif hor<=-self.tilew:
diffx = -self.tilew
else:
diffx = hor
rect = self.checkcollisions(diffx,0)
if rect:
hor = 0
self.hrest = 0
hstopped = True
if diffx>0:
self.rect.right = rect.left
else:
self.rect.left = rect.right
else:
hor-=diffx
self.rect[0]+=diffx
vstoped = False
ver = int(movey+self.vrest)
self.vrest = movey+self.vrest-ver
while abs(ver)>0:
if abs(ver)>self.tileh:
diffy = self.tileh*abs(ver)/ver
else:
diffy = ver
rect = self.checkcollisions(0,diffy)
if rect:
vstopped = True
ver = 0
self.vrest = 0
if diffy>0:
self.rect.bottom = rect.top
else:
self.rect.top = rect.bottom
else:
ver-=diffy
self.rect[1]+=diffy
def checkcollisions(self,offx,offy):
temprect = self.rect.copy()
temprect[0]+=offx
temprect[1]+=offy
result = False
for rect in self.collisionrects:
if temprect.colliderect(rect):
result = rect
break
return result