22 lines
608 B
Python
22 lines
608 B
Python
from gamedata.objects.combat.ennemies.ennemy import Ennemy
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class Crate(Ennemy):
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def __init__(self,x,y,game,nodes=None):
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super().__init__(x,y,game,nodes)
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self.sprite = game.sprite_lib["crate/crate.png"]
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self.deadsprite = game.sprite_lib["crate/broke.png"]
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self.rect[2],self.rect[3] = self.sprite.get_size()
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self.canhit = False
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def step(self):
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super().step()
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def draw(self):
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if not self.dead:
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self.game.window.blit(self.sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])
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