Overflown/gamedata/objects/combat/water.py
2021-11-16 11:32:31 +01:00

29 lines
860 B
Python

from gamedata.objects.base import BaseObject
class Water(BaseObject):
def __init__(self,y,game):
super().__init__(0,y,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT)
self.destinationy = y
self.speed = 10
self.sprite = game.pygame.Surface((game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT),flags=game.pygame.SRCALPHA)
self.sprite.fill([10,100,180])
self.sprite.set_alpha(200)
self.surfacepoints = []
self.nbpoints = 50
for i in range(self.nbpoints):
self.surfacepoints.append([game.DISPLAY_WIDTH/self.nbpoints*i,0])
def step(self):
self.rect[1] += (self.destinationy-self.rect[1])*self.game.dt*self.speed
def draw(self):
# Draw the water to the screen
self.game.window.blit(self.sprite,[self.rect[0],self.rect[1]-self.game.globals["cameray"]])