Overflown/gamedata/objects/ingame/ennemies/projectile.py

35 lines
924 B
Python

from gamedata.objects.ingame.ennemies.ennemy import Ennemy
class Projectile(Ennemy):
def __init__(self,*args):
super().__init__(*args)
self.flip = self.customvalues["flip"]
self.sprite = self.game.pygame.transform.flip(self.game.sprite_lib["shooter/spike.png"],self.flip,False)
self.rect[2],self.rect[3] = self.sprite.get_size()
self.rect[0]-=(self.rect[2])/2
self.rect[1]-=(self.rect[3])/2
self.spd = 120
self.candie = False
self.collisions = False
def step(self):
movement = -self.spd*self.game.dt
if self.flip:
movement*=-1
self.horspd=movement
super().step()
if not self.onscreen:
self.game.gameloop.delid(self.id)
def draw(self):
self.game.window.blit(self.sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])