40 lines
1.8 KiB
Python
40 lines
1.8 KiB
Python
from gamedata.objects.base import BaseObject
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class Hitbox(BaseObject):
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def __init__(self,x,y,game,w=16,h=16,teamid=-1,kbmod=1,dmg=2,vkbmod=1,hkbmod=1,anchor = [0,0]):
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super().__init__(x,y,game,w,h)
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self.teamid = teamid
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self.kbmod = kbmod # Global knockback multiplier
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self.vkbmod = vkbmod # Vertical knockback multiplier
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self.hkbmod = hkbmod # Horizontal knockback multiplier
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self.dmg = dmg # Percentages that will be added
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self.anchor = anchor # Rect that will be used as an origin
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self.hitted = {} # Storing wich player it has touched
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self.hitmargin = 0.5 # Time interval between two hits
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def genkb(self,damage):
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return 20+damage/5
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def step(self):
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if not self.game.globals["hitpose"]:
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for player in self.game.globals["players"]:
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if player.teamid!=self.teamid:
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if player.rect.colliderect(self.rect):
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if not player.playerid in self.hitted.keys():
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self.hitted[player.playerid] = 0
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if self.game.elapsedtime - self.hitted[player.playerid] >= self.hitmargin:
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kb = self.genkb(player.damage)
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player.horkb = kb*self.kbmod*self.hkbmod*player.multkb
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player.verkb = kb*self.kbmod*self.vkbmod*player.multkb
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player.hitpose = True
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player.hitposetimer.reset()
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self.hitted[player.playerid] = self.game.elapsedtime
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def draw(self):
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self.game.pygame.draw.rect(self.game.window,[100,100,255,50],(self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"],self.rect[2],self.rect[3]))
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