Overflown/gamedata/objects/ingame/manager.py

18 lines
504 B
Python

from gamedata.objects.base import BaseObject
class FightManager(BaseObject):
def __init__(self,game):
super().__init__(0,0,game)
def step(self):
self.game.globals["players"] = self.game.gameloop.findname("Player")
self.game.globals["hitpose"] = False # Manage hitpose game-wise
for player in self.game.globals["players"]:
if player.hitpose:
self.game.globals["hitpose"] = True
break
def draw(self):
pass