Overflown/gamedata/objects/endcinematic.py
2021-11-28 17:37:55 +01:00

94 lines
3.1 KiB
Python

from gamedata.objects.base import BaseObject
from gamedata.objects.transition import Transition
class EndCinematic(BaseObject):
def __init__(self,game):
super().__init__(0,0,game)
clean = len(game.globals["completedlevels"])==self.game.globals["nblevels"]
speedrun = len(game.globals["speedrunlevels"])==self.game.globals["nblevels"]
self.medalwave = self.game.sprite_lib["medals/waveoff.png"]
self.medalclock = self.game.sprite_lib["medals/clockoff.png"]
self.bgm = self.game.sound_lib["bgm/cinematic.ogg"]
self.bgm.play()
self.game.globals["levelname"]=None
text = """Good job finishing all those levels !
But there is some trash left
Try cleaning everything up !"""
if clean:
self.medalwave = self.game.sprite_lib["medals/wave.png"]
text = """Thanks for cleaning everything !
Try to beat every level as fast as you can !"""
if speedrun:
self.medalclock = self.game.sprite_lib["medals/clock.png"]
text = """You were quick !
But there's some trash left
Try cleaning everything up !"""
if speedrun and clean:
text = """Good job completing the game !
You truly are amazing !"""
text+="""
Made by @justayte for the #Seajam
Go support #TeamSeas"""
self.lines = text.split("\n")
self.sprites = []
for i in self.lines:
self.sprites.append(game.getchars(i))
self.currentlines = 1
self.timer = game.lib.Timer(4)
self.textpadding = 10
self.depth = 2
self.fill = game.pygame.Surface([self.game.globals["cameraw"],self.game.globals["camerah"]])
self.fill.fill([62,33,55])
self.totalheight = len(self.lines)*9+(len(self.lines)-1)*self.textpadding
self.offset = (self.game.globals["camerah"]-self.totalheight)/2
self.title = self.game.sprite_lib["title.png"]
self.sfx = self.game.sound_lib["sfx/return.wav"]
def step(self):
if self.currentlines < len(self.lines)+2 and self.timer.tick(self.game.dt):
self.currentlines += 1
if self.currentlines == len(self.lines):
self.timer = self.game.lib.Timer(5)
elif self.currentlines == len(self.lines)+2:
# Spawn transition
t = Transition(self.game)
self.game.gameloop.summon(t)
self.sfx.play()
self.bgm.stop()
if self.game.inputs["keys"]["up"]["timer"]==1:
self.timer.timer = 0
def draw(self):
self.game.window.blit(self.fill,[0,0])
if self.currentlines<=len(self.lines):
for i in range(self.currentlines):
cx = self.game.globals["cameraw"]/2
self.game.lib.drawcenter(self.game,self.sprites[i],cx,self.offset+i*(self.textpadding+9))
else:
cx = self.game.globals["cameraw"]/2
cy = self.game.globals["camerah"]/2
self.game.lib.drawcenter(self.game,self.title,cx,cy)
self.game.lib.drawcenter(self.game,self.medalwave,cx-20,cy+40)
self.game.lib.drawcenter(self.game,self.medalclock,cx+20,cy+40)