34 lines
1.1 KiB
Python
34 lines
1.1 KiB
Python
from gamedata.objects.combat.movable import Movable
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class Ennemy(Movable):
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def __init__(self,x,y,game,nodes=None):
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super().__init__(game,x,y)
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self.player = None
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self.dustparticles = game.getSpriteDir("particles/dust/")
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def step(self):
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super().step()
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# Check for collision with player
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if not self.player:
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self.player = next(iter(self.game.gameloop.findname("Player")),None)
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else:
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if self.player.canhit:
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if self.rect.colliderect(self.player.hitrect):
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# Die
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self.game.gameloop.delid(self.id)
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# Add particles
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self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1])
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# Boost the player vertically
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if not self.player.fastfall:
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if self.player.rect[1]>self.rect[1]:
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direction = 1
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else:
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direction = -1
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self.player.verspd = self.player.gravity/3*direction
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