25 lines
715 B
Python
25 lines
715 B
Python
from gamedata.objects.base import BaseObject
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class Ripple(BaseObject):
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def __init__(self,x,y,game,nodes,customvalues):
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super().__init__(x,y,game)
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self.sprites = self.game.getSpriteDir("ripple/")
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self.sprite = self.sprites[0]
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self.rect[2],self.rect[3] = self.sprite.get_size()
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self.spriteindex = game.lib.randint(0,len(self.sprites)-1)
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self.animspeed = 4
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def step(self):
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self.spriteindex+=self.animspeed*self.game.dt
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self.sprite = self.sprites[int(self.spriteindex)%len(self.sprites)]
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def draw(self):
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self.game.window.blit(self.sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])
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