From 09eef1ae4d9e40ece77e9fa5ef15b16222392b55 Mon Sep 17 00:00:00 2001 From: "theo@manjaro" Date: Fri, 17 Sep 2021 15:09:01 +0200 Subject: [PATCH] Added more pinmiks on game start --- gamedata/objects/ingame/demo.py | 10 ++-------- gamedata/objects/ingame/manager.py | 4 +++- gamedata/objects/ingame/spawner.py | 2 +- gamedata/objects/ingame/tiles.py | 2 +- 4 files changed, 7 insertions(+), 11 deletions(-) diff --git a/gamedata/objects/ingame/demo.py b/gamedata/objects/ingame/demo.py index 24519e9..a89c174 100644 --- a/gamedata/objects/ingame/demo.py +++ b/gamedata/objects/ingame/demo.py @@ -8,24 +8,17 @@ class Demo(BaseObject): super().__init__(game.DISPLAY_WIDTH/2,game.DISPLAY_HEIGHT/2,game,0,0) self.blinktimer = game.lib.Timer(0.5) - self.pinmik = game.gameloop.findname("Lemming")[0] - self.move() self.maxblink = 6 self.depth = 6 - def move(self): - self.rect[0] = self.pinmik.rect.center[0] - self.rect[1] = self.pinmik.rect.center[1]+50 - def step(self): self.blinktimer.tick(self.game.dt) if self.blinktimer.getloops()>=self.maxblink: self.game.gameloop.delid(self.id) - self.move() def draw(self): sprites = self.game.getSpriteDir("cursor/") @@ -37,4 +30,5 @@ class Demo(BaseObject): else: sprite.set_alpha(255) if self.blinktimer.getloops()