Added some variations in pinmiks angles
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@ -15,6 +15,8 @@ class Lemming(BaseObject):
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self.selected = False # If beeing redirected
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self.anglemargin = 25
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# Used for movement
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self.restx = 0
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self.resty = 0
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@ -101,8 +103,9 @@ class Lemming(BaseObject):
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def launch(self):
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# Launch itself in the mouse direction
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xdir, ydir = self.game.inputs["mouse"]["rel"]
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self.direction = math.degrees(math.atan2(ydir,xdir))
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xdiff = self.game.inputs["mouse"]["pos"][0]-self.rect.center[0]
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ydiff = self.game.inputs["mouse"]["pos"][1]-self.rect.center[1]
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self.direction = math.degrees(math.atan2(ydiff,xdiff))+random.randint(-self.anglemargin,self.anglemargin)
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self.speed = self.basespeed*4
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self.cachedrel = []
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