From 2aef0afc1ca41a23a2aa625dfa501b06219b2599 Mon Sep 17 00:00:00 2001 From: "theo@manjaro" Date: Sun, 12 Sep 2021 21:44:29 +0200 Subject: [PATCH] Adjusted lemmings hitboxes --- gamedata/objects/ingame/lemmings.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gamedata/objects/ingame/lemmings.py b/gamedata/objects/ingame/lemmings.py index 28c69c5..77896dc 100644 --- a/gamedata/objects/ingame/lemmings.py +++ b/gamedata/objects/ingame/lemmings.py @@ -3,10 +3,10 @@ import random,math class Lemming(BaseObject): def __init__(self,x,y,game,speedmargin=5): - super().__init__(x,y,game,w=45,h=45) + super().__init__(x,y,game,w=60,h=60) self.direction = random.randint(0,360) self.holdrect = self.rect.copy() - self.holdradius = 60 + self.holdradius = 65 self.holdrect = self.holdrect.inflate(self.holdradius,self.holdradius) self.basespeed = 40+random.randint(-speedmargin,speedmargin) # Speed that he normally walks by self.normalspeed = self.basespeed # Speed "objective" @@ -69,7 +69,7 @@ class Lemming(BaseObject): averagerel = [sum([x[i] for x in self.cachedrel])/len(self.cachedrel) for i in range(2)] self.direction = math.degrees(math.atan2(averagerel[1],averagerel[0])) - self.speed = self.basespeed*2 + self.speed = self.basespeed*4 self.cachedrel = [] self.selected = False