Added falling pinmiks on menu

This commit is contained in:
theo@manjaro 2021-09-18 17:34:46 +02:00
parent a5604fa6e6
commit 32467d017d
2 changed files with 37 additions and 1 deletions

View File

@ -1,4 +1,6 @@
from gamedata.objects.base import BaseObject
from gamedata.objects.fallingpinmik import FallingPinmik
import random
class MenuBackground(BaseObject):
@ -12,6 +14,9 @@ class MenuBackground(BaseObject):
self.cameraratio = 0.1
# Pinmik falling
self.pinmiktimer = game.lib.Timer(1)
def step(self):
game = self.game
@ -20,6 +25,10 @@ class MenuBackground(BaseObject):
game.globals["camerax"] += (destx-game.globals["camerax"])/6
game.globals["cameray"] += (desty-game.globals["cameray"])/6
if self.pinmiktimer.tick(self.game.dt):
self.pinmiktimer = game.lib.Timer(1+random.random())
self.game.gameloop.summon(FallingPinmik(game))
def draw(self):
game = self.game
game.window.blit(self.sprite,[-game.globals["camerax"]*self.cameraratio,-game.globals["cameray"]*self.cameraratio])

View File

@ -0,0 +1,27 @@
from gamedata.objects.base import BaseObject
import random
class FallingPinmik(BaseObject):
def __init__(self,game):
x = random.randint(0,game.DISPLAY_WIDTH)
y = -30
super().__init__(x,y,game,0,0)
self.cameraratio = random.random()*0.1+0.05
self.sprite = game.sprite_lib["lemmings/falling.png"]
self.offset = 0
self.speed = 100*(0.30-self.cameraratio)/0.30
self.depth = -1.5
def step(self):
self.offset+=self.game.dt*self.speed
def draw(self):
self.game.lib.drawcenter(self.game,self.sprite,self.rect[0]-self.game.globals["camerax"]*self.cameraratio,self.rect[1]+self.offset-self.game.globals["cameray"]*self.cameraratio)