Fixed screen shake
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afb9425069
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3268737075
@ -7,7 +7,6 @@ class Lemming(BaseObject):
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self.direction = random.randint(0,360)
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self.direction = random.randint(0,360)
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self.holdrect = self.rect.copy()
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self.holdrect = self.rect.copy()
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self.holdradius = 80
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self.holdradius = 80
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print(speedmargin)
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self.holdrect = self.holdrect.inflate(self.holdradius,self.holdradius)
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self.holdrect = self.holdrect.inflate(self.holdradius,self.holdradius)
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self.basespeed = max(20,40+random.randint(-speedmargin,speedmargin)) # Speed that he normally walks by
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self.basespeed = max(20,40+random.randint(-speedmargin,speedmargin)) # Speed that he normally walks by
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self.holdtimer = game.lib.Timer(2.5) # Max seconds of holding
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self.holdtimer = game.lib.Timer(2.5) # Max seconds of holding
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@ -93,8 +92,12 @@ class Lemming(BaseObject):
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dead = False
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dead = False
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if dead:
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if dead:
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self.manager.death()
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self.manager.death()
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self.game.globals["scamerax"]+=5
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if self.game.globals["scamerax"]*self.game.globals["scameray"]>5: # Avoiding shaking to much
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self.game.globals["scameray"]+=5
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self.game.globals["scamerax"]+=1
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self.game.globals["scamerax"]+=1
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else:
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self.game.globals["scamerax"]=5
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self.game.globals["scameray"]=5
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self.game.gameloop.delid(self.id)
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self.game.gameloop.delid(self.id)
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# Spawn particles
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# Spawn particles
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