Fixed shadow opacity
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4945594a6f
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@ -7,7 +7,7 @@ class Spawner(BaseObject):
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def __init__(self,game,tiles,speedmargin=5):
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spawnpoint = random.choice(tiles.spawns)
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super().__init__(spawnpoint[0],spawnpoint[1],game)
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self.sprite = game.sprite_lib["lemmings/shadow.png"]
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self.sprite = game.sprite_lib["lemmings/shadow.png"].copy()
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self.speedmargin = speedmargin
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self.fallsprite = game.sprite_lib["lemmings/falling.png"]
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self.distance = game.DISPLAY_HEIGHT
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@ -31,8 +31,6 @@ class Spawner(BaseObject):
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def draw(self):
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# Draw the shadow
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alphavalue = 1-self.timer.getratio()
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alphamax = 0.5
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alphavalue/=alphamax
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alphavalue = min(1,alphavalue)*255
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self.sprite.set_alpha(alphavalue)
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self.game.lib.drawcenter(self.game,self.sprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"])
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