Added pseudo-tutorial
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gamedata/assets/cursor/0.png
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gamedata/assets/cursor/0.png
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gamedata/assets/cursor/1.png
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gamedata/objects/ingame/demo.py
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gamedata/objects/ingame/demo.py
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@ -0,0 +1,40 @@
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from gamedata.objects.base import BaseObject
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import math
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class Demo(BaseObject):
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def __init__(self,game):
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super().__init__(game.DISPLAY_WIDTH/2,game.DISPLAY_HEIGHT/2,game,0,0)
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self.blinktimer = game.lib.Timer(0.5)
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self.pinmik = game.gameloop.findname("Lemming")[0]
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self.move()
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self.maxblink = 6
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self.depth = 6
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def move(self):
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self.rect[0] = self.pinmik.rect.center[0]
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self.rect[1] = self.pinmik.rect.center[1]+50
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def step(self):
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self.blinktimer.tick(self.game.dt)
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if self.blinktimer.getloops()>=self.maxblink:
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self.game.gameloop.delid(self.id)
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self.move()
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def draw(self):
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sprites = self.game.getSpriteDir("cursor/")
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sprite = sprites[self.blinktimer.getloops()%2]
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if self.blinktimer.getloops()>=self.maxblink-1:
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sprite.set_alpha(self.blinktimer.getratio()*255)
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elif self.blinktimer.getloops()==0:
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sprite.set_alpha((1-self.blinktimer.getratio())*255)
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else:
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sprite.set_alpha(255)
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if self.blinktimer.getloops()<self.maxblink:
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self.game.lib.drawcenter(self.game,sprite,self.rect[0],self.rect[1])
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@ -3,6 +3,7 @@ from gamedata.objects.ingame.spawner import Spawner
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from gamedata.objects.ingame.tiles import Tiles
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from gamedata.objects.ingame.tiles import Tiles
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from gamedata.objects.ingame.clouds import Clouds
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from gamedata.objects.ingame.clouds import Clouds
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from gamedata.objects.ingame.skies import Skies
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from gamedata.objects.ingame.skies import Skies
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from gamedata.objects.ingame.demo import Demo
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class Manager(BaseObject):
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class Manager(BaseObject):
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def __init__(self,game):
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def __init__(self,game):
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@ -38,6 +39,10 @@ class Manager(BaseObject):
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# Spawn the first one
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# Spawn the first one
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self.game.gameloop.summon(Spawner(self.game,self.tiles))
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self.game.gameloop.summon(Spawner(self.game,self.tiles))
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# Demo
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self.demo = None
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self.demotimer = game.lib.Timer(4)
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def step(self):
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def step(self):
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nblemmings = len(self.game.gameloop.findname("Lemming")) + len(self.game.gameloop.findname("Spawner"))
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nblemmings = len(self.game.gameloop.findname("Lemming")) + len(self.game.gameloop.findname("Spawner"))
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# Updating score
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# Updating score
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@ -59,6 +64,10 @@ class Manager(BaseObject):
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if self.deathtimer.tick(self.game.dt):
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if self.deathtimer.tick(self.game.dt):
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self.invincible = False
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self.invincible = False
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if not self.demo:
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if self.demotimer.tick(self.game.dt):
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self.demo = self.game.gameloop.summon(Demo(self.game))
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def death(self):
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def death(self):
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if not self.invincible:
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if not self.invincible:
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self.lives-=1
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self.lives-=1
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