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@ -19,6 +19,9 @@ class Spawner(BaseObject):
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self.skin = random.choice(skins["specials"])
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self.fallsprite = game.sprite_lib["lemmings/"+self.skin+"/falling.png"]
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# Depth updating based on position
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self.depth = 1+self.rect[1]/100
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def step(self):
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if self.timer.tick(self.game.dt):
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lemming = Lemming(self.rect[0],self.rect[1],self.game,speedmargin=self.speedmargin,skin=self.skin)
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