From 5ccbfdb2195caf4f9f2d5182521fcb27bac2ceb7 Mon Sep 17 00:00:00 2001 From: "theo@manjaro" Date: Sun, 19 Sep 2021 22:37:12 +0200 Subject: [PATCH] Nerfed monsters unlock score --- gamedata/definitions.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gamedata/definitions.py b/gamedata/definitions.py index 6af63d7..e60b5e8 100644 --- a/gamedata/definitions.py +++ b/gamedata/definitions.py @@ -134,12 +134,12 @@ def getunlocks(highscore): unlocks = {"normal":["base"],"specials":[]} if highscore>=50: unlocks["normal"].append("green") + if highscore>=150: + unlocks["specials"].append("monster") if highscore>=250: unlocks["normal"].append("blue") if highscore>=400: unlocks["specials"].append("gold") - if highscore>=500: - unlocks["specials"].append("monster") if highscore>=750: unlocks["specials"].append("platinum") return unlocks