Updated credits

This commit is contained in:
theo@manjaro 2021-09-11 14:27:40 +02:00
parent a3a70e9b9a
commit 61e35f5c1a
3 changed files with 7 additions and 1 deletions

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@ -1,5 +1,7 @@
# Textures
All the textures are edited by myself to fit the [Famicube palette](https://lospec.com/palette-list/famicube)
## Tileset
[Buch - OpenGameArt](https://opengameart.org/content/the-field-of-the-floating-islands)

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@ -139,6 +139,10 @@ class Game():
self.inputs["mouse"]["pos"] = pygame.mouse.get_pos() # Position
self.inputs["mouse"]["rel"] = pygame.mouse.get_rel() # Déplacement par rapport à la frame précédente
# Getting mouse position on camera
mx = self.inputs["mouse"]["pos"][0]*self.globals["cameraw"]/self.DISPLAY_WIDTH+self.globals["camerax"]
my = self.inputs["mouse"]["pos"][1]*self.globals["camerah"]/self.DISPLAY_HEIGHT+self.globals["cameray"]
self.inputs["mouse"]["campos"] = [mx,my]
# Augmente le timer si la touche est préssée, le reset sinon
for i in self.inputs["keys"].keys():

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@ -45,7 +45,7 @@ class Lemming(BaseObject):
# Mouse selection
mouse=self.game.inputs["mouse"]
distance = math.sqrt((mouse["pos"][0]-self.rect.center[0])**2+(mouse["pos"][1]-self.rect.center[1])**2)
distance = math.sqrt((mouse["campos"][0]-self.rect.center[0])**2+(mouse["campos"][1]-self.rect.center[1])**2)
if self.selected:
# Caching mouse relative movement
self.cachedrel.append(mouse["rel"])