Added more speedvariation

This commit is contained in:
theo@manjaro 2021-09-13 10:46:09 +02:00
parent 6288826675
commit 70b1f0760d
3 changed files with 8 additions and 4 deletions

View File

@ -8,7 +8,7 @@ class Lemming(BaseObject):
self.holdrect = self.rect.copy()
self.holdradius = 65
self.holdrect = self.holdrect.inflate(self.holdradius,self.holdradius)
self.basespeed = 40+random.randint(-speedmargin,speedmargin) # Speed that he normally walks by
self.basespeed = max(30,40+random.randint(-speedmargin,speedmargin)) # Speed that he normally walks by
self.holdtimer = game.lib.Timer(2.5) # Max seconds of holding
self.normalspeed = self.basespeed # Speed "objective"
self.speed = 0 # Current speed, leaning towards objective speed

View File

@ -9,6 +9,8 @@ class Manager(BaseObject):
self.lives = 5
self.basetime = 10
self.steptime = 2
self.speedmargin = 6
self.stepmargin = 0.4
self.spawntimer = game.lib.Timer(self.basetime) # Time elapsing each lemming spawn
self.scoreratio = 0.4 # Points earned per seconds and per lemming
@ -23,9 +25,10 @@ class Manager(BaseObject):
for i in self.game.gameloop.findname("Lemming"):
self.score+=self.scoreratio*self.game.dt
if self.spawntimer.tick(self.game.dt):
self.game.gameloop.summon(Spawner(self.game,self.tiles))
self.game.gameloop.summon(Spawner(self.game,self.tiles,speedmargin=int(self.speedmargin+0.5)))
self.basetime+=self.steptime
self.spawntimer = self.game.lib.Timer(self.basetime)
self.speedmargin+=self.stepmargin
def draw(self):
pass

View File

@ -4,15 +4,16 @@ from gamedata.objects.ingame.lemmings import Lemming
import random
class Spawner(BaseObject):
def __init__(self,game,tiles):
def __init__(self,game,tiles,speedmargin=5):
spawnpoint = random.choice(tiles.spawns)
super().__init__(spawnpoint[0],spawnpoint[1],game)
self.sprite = game.sprite_lib["lemmings/shadow.png"]
self.speedmargin = speedmargin
self.timer = game.lib.Timer(3) # Seconds of telegraph before spawning the lemming
def step(self):
if self.timer.tick(self.game.dt):
lemming = Lemming(self.rect[0],self.rect[1],self.game)
lemming = Lemming(self.rect[0],self.rect[1],self.game,speedmargin=self.speedmargin)
lemming.move(-lemming.rect[2]/2,-lemming.rect[3]/2)
self.game.gameloop.summon(lemming)
self.game.gameloop.delid(self.id)