diff --git a/gamedata/assets/lemmings/monster/aura.png b/gamedata/assets/lemmings/monster/aura.png new file mode 100644 index 0000000..8eeab32 Binary files /dev/null and b/gamedata/assets/lemmings/monster/aura.png differ diff --git a/gamedata/objects/ingame/lemmings.py b/gamedata/objects/ingame/lemmings.py index 558db26..40922ee 100644 --- a/gamedata/objects/ingame/lemmings.py +++ b/gamedata/objects/ingame/lemmings.py @@ -23,13 +23,13 @@ class Lemming(BaseObject): self.basespeed*=1.4 self.scoreratio*=5 if skin=="monster": - self.scoreratio*=3 + self.scoreratio*=6 self.skin = skin self.maxhealth = 2 # Pinmiks can be attacked by the monsters self.health = self.maxhealth - self.regen = 0.1 + self.regen = 1 self.selected = False # If beeing redirected @@ -77,9 +77,14 @@ class Lemming(BaseObject): for pinmik in self.game.gameloop.findname("Lemming"): if pinmik.skin!="monster": if self.rect.collidepoint(pinmik.rect.center): - pinmik.health-=self.game.dt + pinmik.health-=self.game.dt*3.5 if self.holdrect.collidepoint(pinmik.rect.center): - pinmik.health-=self.game.dt + pinmik.health-=self.game.dt*2 + # Lean towards middle + angle_to_mid = math.degrees(math.atan2(self.game.DISPLAY_HEIGHT/2-self.rect.center[1],self.game.DISPLAY_WIDTH/2-self.rect.center[0])) + if abs(angle_to_mid-self.direction-360) self.basespeed*1.5: @@ -158,6 +163,9 @@ class Lemming(BaseObject): self.holdrect[1]+=int(vely) def draw(self): + if self.skin=="monster": + # Red aura + self.game.lib.drawcenter(self.game,self.game.sprite_lib["lemmings/monster/aura.png"],self.rect.center[0],self.rect.center[1]) # Shaking based on life offx,offy = 0,0 if self.health