Updated sliders
This commit is contained in:
parent
8b69c76b2e
commit
86c9a5fd0d
@ -53,7 +53,6 @@ class Manager(BaseObject):
|
||||
# Game over
|
||||
if self.endtimer.tick(self.game.dt):
|
||||
self.game.globals["score"] = self.score
|
||||
print(self.game.globals["score"])
|
||||
self.game.scenes.gameover(self.game)
|
||||
|
||||
if self.invincible:
|
||||
|
@ -50,15 +50,14 @@ class Slider(base.BaseObject):
|
||||
|
||||
def step(self):
|
||||
game = self.game
|
||||
if self.rect[0]<=game.inputs["mouse"]["pos"][0]+game.globals["camerax"]<=self.rect[0]+self.rect[2]:
|
||||
if self.rect[1]<=game.inputs["mouse"]["pos"][1]+game.globals["cameray"]<=self.rect[1]+self.rect[3]:
|
||||
if game.inputs["mouse"]["click"]>1:
|
||||
self.rect[0] = game.inputs["mouse"]["pos"][0]+game.globals["camerax"]-self.rect[3]/2
|
||||
self.rect[0] = min(self.rect[0],self.baserect[0]+self.maxwidth)
|
||||
self.rect[0] = max(self.rect[0],self.baserect[0])
|
||||
self.dragged = True
|
||||
if self.baserect.collidepoint(game.inputs["mouse"]["pos"]):
|
||||
if game.inputs["mouse"]["click"]>1:
|
||||
self.rect[0] = game.inputs["mouse"]["pos"][0]-self.rect[3]/2
|
||||
self.rect[0] = min(self.rect[0],self.baserect[0]+self.maxwidth)
|
||||
self.rect[0] = max(self.rect[0],self.baserect[0])
|
||||
self.dragged = True
|
||||
|
||||
self.postovalue()
|
||||
self.postovalue()
|
||||
|
||||
if self.dragged and game.inputs["mouse"]["click"]==0:
|
||||
# Le slider a été laché
|
||||
|
Loading…
Reference in New Issue
Block a user