Added some playground generation

This commit is contained in:
theo@manjaro 2021-09-11 15:12:53 +02:00
parent 5721df4474
commit 936d77bbe7
2 changed files with 56 additions and 4 deletions

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@ -1,17 +1,28 @@
from gamedata.objects.base import BaseObject
from gamedata.objects.ingame.lemmings import Lemming
from gamedata.objects.ingame.tiles import Tiles
class Manager(BaseObject):
def __init__(self,game):
super().__init__(0,0,game)
self.score = 0
self.spawntimer = game.lib.Timer(30) # Time elapsing each lemming spawn
self.scoreratio = 1 # Points earned per seconds and per lemming
self.lives = 5
self.basetime = 10
self.steptime = 2
self.spawntimer = game.lib.Timer(self.basetime) # Time elapsing each lemming spawn
self.scoreratio = 0.4 # Points earned per seconds and per lemming
# Summon the tiles
self.tiles = Tiles(50,50,game)
game.gameloop.summon(self.tiles)
def step(self):
for i in self.game.gameloop.findname("Lemming"):
self.score+=self.scoreratio*self.game.dt
print(int(self.score))
if self.spawntimer.tick(self.game.dt):
self.game.gameloop.summon(Lemming(100,100,self.game))
self.basetime+=self.steptime
self.spawntimer = self.game.lib.Timer(self.basetime)
def draw(self):
pass

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@ -0,0 +1,41 @@
from gamedata.objects.base import BaseObject
from math import sqrt
import random
# Tiles object, displaying and managing the play grid
class Tiles(BaseObject):
def __init__(self,x,y,game,nbcells=20,cellsize=30):
super().__init__(x,y,game,nbcells*cellsize,nbcells*cellsize)
self.nbcells = nbcells
self.cellsize = cellsize
self.grid = self.gengrid(nbcells,nbcells)
def gengrid(self,w,h):
# Generating various rectangles on a map
grid = [ [0 for x in range(w)] for y in range(h) ]
nb_rects = int(sqrt(w*h)/1.5+0.5)
for i in range(nb_rects):
# Generating the rects
rectw = random.randint(3,7)
recth = random.randint(3,7)
rectx = random.randint(0,w-rectw)
recty = random.randint(0,h-recth)
for offx in range(rectw):
for offy in range(recth):
grid[offy+recty][offx+rectx]=1
return grid
def draw(self):
# Drawing the grid
for y in range(len(self.grid)):
for x in range(len(self.grid[y])):
if self.grid[y][x]==1:
self.game.pygame.draw.rect(self.game.window,[255]*3,[self.rect[0]+x*self.cellsize,self.rect[1]+y*self.cellsize,self.cellsize,self.cellsize])