Added day cycle
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@ -13,3 +13,7 @@ All the textures are edited by myself to fit the [Famicube palette](https://losp
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## Clouds
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[Jetrel - OpenGameArt](https://opengameart.org/content/old-frogatto-clouds)
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## Sky gradients
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[rh0 - OpenGameArt](https://opengameart.org/content/18-gradient-skies-640x480)
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BIN
gamedata/assets/skies/base.png
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BIN
gamedata/assets/skies/base.png
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Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
gamedata/assets/skies/day.png
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BIN
gamedata/assets/skies/day.png
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Binary file not shown.
After Width: | Height: | Size: 87 KiB |
BIN
gamedata/assets/skies/night.png
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BIN
gamedata/assets/skies/night.png
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After Width: | Height: | Size: 60 KiB |
@ -2,6 +2,7 @@ from gamedata.objects.base import BaseObject
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from gamedata.objects.ingame.spawner import Spawner
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from gamedata.objects.ingame.tiles import Tiles
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from gamedata.objects.ingame.clouds import Clouds
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from gamedata.objects.ingame.skies import Skies
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class Manager(BaseObject):
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def __init__(self,game):
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@ -22,6 +23,9 @@ class Manager(BaseObject):
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self.endrect = game.pygame.Surface((game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT))
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self.endrect.fill([0]*3)
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# Sky gradients
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self.game.gameloop.summon(Skies(game))
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# Clouds in the background
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self.clouds = Clouds(game,game.DISPLAY_WIDTH,speed=30,cameraratio=0.8)
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self.cloudsdark = Clouds(game,game.DISPLAY_WIDTH,speed=10,cameraratio=0.4,spritename="cloudsdark.png")
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43
gamedata/objects/ingame/skies.py
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43
gamedata/objects/ingame/skies.py
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@ -0,0 +1,43 @@
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from gamedata.objects.base import BaseObject
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import math
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class Skies(BaseObject):
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def __init__(self,game,basesky="skies/base.png",nightsky="skies/night.png",daysky="skies/day.png"):
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super().__init__(0,0,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT)
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size = [game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT]
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self.basesky = game.pygame.transform.scale(game.sprite_lib[basesky],size)
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self.nightsky = game.pygame.transform.scale(game.sprite_lib[nightsky],size)
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self.daysky = game.pygame.transform.scale(game.sprite_lib[daysky],size)
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self.blackrect = game.pygame.Surface(size)
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self.blackrect.fill([0]*3)
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self.speed = 0.02
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self.timeelapsed = 0
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self.depth = -2
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self.blackrectalpha = 0.5
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def step(self):
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self.timeelapsed+=self.game.dt
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self.cosvalue = math.cos(self.timeelapsed*self.speed)
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def draw(self):
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self.game.window.blit(self.basesky,[0,0])
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if self.cosvalue<0:
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self.nightsky.set_alpha(-self.cosvalue*255)
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self.game.window.blit(self.nightsky,[0,0])
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else:
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self.daysky.set_alpha(self.cosvalue*255)
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self.game.window.blit(self.daysky,[0,0])
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def afterdraw(self):
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if self.cosvalue<0:
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self.blackrect.set_alpha(-self.cosvalue*255*self.blackrectalpha)
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self.game.realwindow.blit(self.blackrect,[0,0])
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