diff --git a/gamedata/assets/gui/title.png b/gamedata/assets/gui/title.png index a664b8a..6e843b7 100755 Binary files a/gamedata/assets/gui/title.png and b/gamedata/assets/gui/title.png differ diff --git a/gamedata/assets/icon.png b/gamedata/assets/icon.png index 79b5283..6f33bb9 100644 Binary files a/gamedata/assets/icon.png and b/gamedata/assets/icon.png differ diff --git a/gamedata/game.py b/gamedata/game.py index 2b1fbd7..fc67714 100644 --- a/gamedata/game.py +++ b/gamedata/game.py @@ -10,7 +10,7 @@ class Game(): self.DISPLAY_WIDTH, self.DISPLAY_HEIGHT = 1280, 720 self.window = pygame.Surface((self.DISPLAY_WIDTH,self.DISPLAY_HEIGHT)) self.realwindow = pygame.display.set_mode((self.DISPLAY_WIDTH,self.DISPLAY_HEIGHT)) - pygame.display.set_caption("VimJam2") + pygame.display.set_caption("Pinmik Panik !") pygame.init() pygame.mixer.init() diff --git a/gamedata/objects/menu/mainmenu.py b/gamedata/objects/menu/mainmenu.py index 460006a..1565385 100644 --- a/gamedata/objects/menu/mainmenu.py +++ b/gamedata/objects/menu/mainmenu.py @@ -29,4 +29,4 @@ class MainMenu(menu.Menu): def draw(self): # Display game title - self.game.window.blit(self.game.sprite_lib["gui/title.png"],(0,self.baserect[1]-self.game.DISPLAY_HEIGHT/8)) + self.game.lib.drawcenter(self.game,self.game.sprite_lib["gui/title.png"],self.game.DISPLAY_WIDTH/2,self.baserect[1]-self.game.DISPLAY_HEIGHT/8)