Fixed language on option menu
This commit is contained in:
parent
b81d98fed7
commit
d892b9f02f
20
credits.md
20
credits.md
@ -25,3 +25,23 @@ I edited some textures to fit the [Famicube palette](https://lospec.com/palette-
|
||||
## Dust particles
|
||||
|
||||
[GraphxKid - OpenGameArt](https://opengameart.org/content/items-and-elements)
|
||||
|
||||
# Audio
|
||||
|
||||
## Sound effects
|
||||
|
||||
I generated almost all the different audio effects using [JSFXR by Eric Fredricksen](https://sfxr.me/), except for the pinmik's voice clips that I recorded myself and slightly edited using [Audacity](https://www.audacityteam.org/)
|
||||
|
||||
## Musics
|
||||
|
||||
### Main menu
|
||||
|
||||
[Scribe - Adventure Time](https://opengameart.org/content/adventure-time)
|
||||
|
||||
### Game over
|
||||
|
||||
[Augmentality - Story Time](https://opengameart.org/content/story-time)
|
||||
|
||||
### Ingame
|
||||
|
||||
[Scribe - Summer Park](https://opengameart.org/content/summer-park-8bit-tune-loop)
|
||||
|
@ -74,6 +74,7 @@ class Game():
|
||||
|
||||
# Je charge la scene de base
|
||||
scenes.main(self)
|
||||
self.sound_lib["bgm/menu.ogg"].play(-1)
|
||||
|
||||
def set_camera(self,posx,posy):
|
||||
self.globals["camerax"], self.globals["cameray"] = posx,posy
|
||||
|
@ -9,6 +9,8 @@ class GameOver(BaseObject):
|
||||
# Back button function
|
||||
def fnBack(self,game):
|
||||
game.scene = game.scenes.main
|
||||
self.game.sound_lib["bgm/gameover.ogg"].stop()
|
||||
self.game.sound_lib["bgm/menu.ogg"].play(-1)
|
||||
|
||||
# Creating the back button
|
||||
btn = Button(int(game.DISPLAY_WIDTH/4),int(game.DISPLAY_HEIGHT*0.8),game,game.DISPLAY_WIDTH//2,int(game.DISPLAY_HEIGHT*0.1))
|
||||
@ -111,6 +113,8 @@ class GameOver(BaseObject):
|
||||
|
||||
self.sfxscore.play()
|
||||
|
||||
self.game.sound_lib["bgm/gameover.ogg"].play(-1)
|
||||
|
||||
if self.launched:
|
||||
self.flashtimer.tick(self.game.dt)
|
||||
|
||||
|
@ -8,7 +8,7 @@ class OptionMenu(menu.Menu):
|
||||
def fnRetour(self,game):
|
||||
game.lib.savesettings(game.datadir,bgm=game.globals["bgmvolume"],sfx=game.globals["sfxvolume"],filename=game.settingsname)
|
||||
game.scene = game.scenes.main
|
||||
btnRetour= {"name":"Retour","function": fnRetour}
|
||||
btnRetour= {"name":"Back","function": fnRetour}
|
||||
|
||||
# Initialisation de la grille du menu
|
||||
self.grid = [
|
||||
|
@ -6,7 +6,7 @@ class BGMSlider(Slider):
|
||||
|
||||
self.currentvalue = self.getvalue()
|
||||
|
||||
self.posttext = " % Musique"
|
||||
self.posttext = " % Music volume"
|
||||
|
||||
def change(self):
|
||||
self.game.globals["bgmvolume"] = self.currentvalue/100
|
||||
|
@ -6,7 +6,7 @@ class SFXSlider(Slider):
|
||||
|
||||
self.currentvalue = self.getvalue()
|
||||
|
||||
self.posttext = " % Effets Sonores"
|
||||
self.posttext = " % SFX volume"
|
||||
|
||||
def change(self):
|
||||
self.game.globals["sfxvolume"] = self.currentvalue/100
|
||||
|
@ -32,6 +32,8 @@ def ingame(game):
|
||||
game.globals["camerax"] = 0
|
||||
game.globals["cameray"] = 0
|
||||
game.gameloop.summon(Manager(game))
|
||||
game.sound_lib["bgm/menu.ogg"].stop()
|
||||
game.sound_lib["bgm/ingame.ogg"].play(-1)
|
||||
|
||||
def options(game):
|
||||
game.gameloop.delname("Button")
|
||||
@ -53,3 +55,4 @@ def gameover(game):
|
||||
game.gameloop.reinit()
|
||||
go = GameOver(game)
|
||||
game.gameloop.summon(go)
|
||||
game.sound_lib["bgm/ingame.ogg"].stop()
|
||||
|
BIN
gamedata/sounds/bgm/gameover.ogg
Normal file
BIN
gamedata/sounds/bgm/gameover.ogg
Normal file
Binary file not shown.
BIN
gamedata/sounds/bgm/ingame.ogg
Normal file
BIN
gamedata/sounds/bgm/ingame.ogg
Normal file
Binary file not shown.
BIN
gamedata/sounds/bgm/menu.ogg
Normal file
BIN
gamedata/sounds/bgm/menu.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user