Added pause menu

This commit is contained in:
theo@manjaro 2021-09-19 12:20:43 +02:00
parent a404444f61
commit eca2323d1a
27 changed files with 30 additions and 8 deletions

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@ -136,6 +136,10 @@ def getunlocks(highscore):
unlocks["normal"].append("green")
if highscore>=250:
unlocks["normal"].append("blue")
if highscore>=500:
if highscore>=400:
unlocks["specials"].append("gold")
if highscore>=500:
unlocks["specials"].append("monster")
if highscore>=750:
unlocks["specials"].append("platinum")
return unlocks

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@ -58,6 +58,7 @@ class Game():
self.globals["scameray"] = 0
self.globals["debug"] = False
self.globals["highscore"] = highscore
self.globals["pause"] = False
self.scaleCamera()
self.globals["bgmvolume"] = bgm

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@ -7,6 +7,7 @@ class BaseObject():
self.game = game
self.sprite = game.sprite_lib["icon.png"]
self.spriteoffset = 0,0
self.handlepause = False
self.depth = 1 # Sa "profondeur", déterminera l'odre d'affichage des objets
def step(self):

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@ -40,7 +40,8 @@ class GameLoop():
objs = list(self.objects.values())
for i in objs:
i.step()
if i.handlepause and not game.globals["pause"] or not i.handlepause:
i.step()
def draw(self,game):
#Je secoue ma caméra

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@ -11,6 +11,8 @@ class Clouds(BaseObject):
self.depth = -2
self.horoffset = 0
self.handlepause = True
def step(self):
self.horoffset+=self.game.dt*self.speed

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@ -13,10 +13,15 @@ class Lemming(BaseObject):
self.normalspeed = self.basespeed # Speed "objective"
self.speed = 0 # Current speed, leaning towards objective speed
self.scoreratio = 0.2
self.handlepause = True
self.scoreratio = 0.3
if skin=="gold":
self.basespeed*=1.2
self.scoreratio*=3
if skin=="platinum":
self.basespeed*=1.3
self.scoreratio*=5
self.skin = skin

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@ -52,8 +52,12 @@ class Manager(BaseObject):
lemmings = self.game.gameloop.findname("Lemming")
nblemmings = len(lemmings) + len(self.game.gameloop.findname("Spawner"))
# Updating score
for lemming in lemmings:
self.score+=lemming.scoreratio*self.game.dt
if not self.game.globals["pause"]:
for lemming in lemmings:
self.score+=lemming.scoreratio*self.game.dt
# Pausing the game
if self.game.inputs["keys"]["escape"]["timer"]==1:
self.game.globals["pause"] = not self.game.globals["pause"]
# Spawning more lemmings
if (self.lives>0 and nblemmings>0):
if self.spawntimer.tick(self.game.dt):
@ -65,6 +69,7 @@ class Manager(BaseObject):
if self.endtimer.tick(self.game.dt):
self.game.globals["score"] = int(self.score)
self.game.scene = self.game.scenes.gameover
self.game.globals["pause"] = False
if self.invincible:
if self.deathtimer.tick(self.game.dt):
@ -105,9 +110,8 @@ class Manager(BaseObject):
self.game.realwindow.blit(txtsurfacelives,[20,20*2+txtsurfacescore.get_height()])
self.endrect.set_alpha((1-self.endtimer.getratio())*255)
if self.game.globals["pause"]:
self.endrect.set_alpha(100)
if self.endtimer.getloops()>=1:
self.endrect.set_alpha(255)
self.game.realwindow.blit(self.endrect,[0,0])

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@ -21,6 +21,8 @@ class Skies(BaseObject):
self.blackrectalpha = 0.5
self.handlepause = True
def step(self):
self.timeelapsed+=self.game.dt

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@ -12,6 +12,8 @@ class Spawner(BaseObject):
self.distance = game.DISPLAY_HEIGHT
self.timer = game.lib.Timer(2.5+random.random()) # Seconds of telegraph before spawning the lemming
self.handlepause = True
# Skin choosing
self.skin = random.choice(skins["normal"])
if random.randint(1,10)==1: # 1/10 chance to have a special